Flaubert studies draftsmanship. He sits, alone in his room, undertaking a deliberate rewiring of the convoluted, pre-Hausman street map of neurons which configure his brain. In so doing, he expands alleys into avenues. Line, previously a cramped dark path becomes something his eyes flow over like so many phaetons bustling along the Champs-Élysées. At the same time, he habituates his brain to this behavior. Each line he draws on the clean white parchment scratches a groove like a wheel rut into the neural pathways of his brain.
Even as line is reified, the laundry white uniformity of a blank field begins to wriggle in his mind’s eye like laundry in a warm breeze. Laying down shading, becoming aware of depth and shadow, a uniform field becomes rich with detail, infinitely discriminable. An undifferentiated mass of neurons slowly learns to make distinctions, each neuron weighted differently, each vibrating differently, each firing according to its newly distinguishably different weight. Even if, like the line of laundry, the array of neurons all sit along the same channel, the same sloping clothes line, the same mental pathway, each is newly differentiated as a result of Flaubert, day after day, trying to sketch this bowl of fruit or that accommodating prostitute. Slowly, Flaubert learns to see not a wall, but a thousand and one bricks, not a man in blue, but cerulean silk folded and rilled by the rumpled concavity of the slouching man’s chest.
Balzac did much the same, learning to notice, to see the detail, to account for each buckle on the soldier’s shoe, every pine speckling the distant hillside. Unlike Flaubert, though, Balzac does not seem to be aware that his senses are more acute. He sees the change as existing out there, merely sees an abundance of new stuff, not, as Flaubert does, the same old world, but registered through a new kind of mind.
At the same time, throughout France, a generation of young bourgeoisie undertook similar studies. They collectively rewired their brains to register the formal and the phenomenological, to be less aware of objects as things, to register them as sights, but at the same time to reify those sights into a new class of things. It is precisely this population, the bohemian student body of the La Rive Gauche, that is absent as Frederic plays the flâneur, but it is precisely these same young men, now progressed, like Flaubert himself, to middle age, at whom the book is addressed. The image in Frederic’s eyes was an image in theirs, is being summoned again by Flaubert to live before them once more. The leap across the decades is no less abrupt and no less invisible than the saccadic leap. Flaubert manages to recreate the real by striding over [thirty years] in the leap of an eye, as unconscious of the movement as a flâneur, his eyes on the shop windows and fruit carts about him, steps over a puddle in the street, never noticing the water, but adjusting his gate nonetheless. Flaubert manages to recall to life for the now older bourgeoisie their long ago ramblings down the streets and pathways of their own neuronal circuitry, their navigation of the folded-over forms of Paris, through the medieval alleyways of the history of their own minds.
Showing posts with label Non-Argologic Discourse. Show all posts
Showing posts with label Non-Argologic Discourse. Show all posts
Sunday, January 18, 2009
Thursday, April 26, 2007
Information Overload
It has become so accepted a truism that we live in a world of "information overload" as to be a cliche. Blackberries, email updates, compulsive texting and -- lord help us -- now it seems that every idiot with a laptop's got to have a blog (wink, wink).
Thing is, people have the situation exactly wrong. We actually live in a world of information deprivation. The more time we spend online or reading texts or ignoring the person next to us at the bar so we can read the scroll bar at the bottom of the CNN news ticker, the higher a percentage of our sensory input is devoted to discrete pieces of information: words, letters, numbers; rather than the constant sensory flux of interacting with a dynamic environment. In quantitative terms, a walk through the woods involves magnitudes of order more information in the form of visual, audio, and tactile stimulation absent from anything broadband can provide. Ask any roboticist and she'll tell you that the hurdles presented by developing a machine that can navigate the web are inconsequential compared to those presented by the development of a machine to navigate your living room.
All this isn't to say that our constant complaints are a symptom of some sort of cultural hypochondria. Rather, when we talk of "information overload," we're dealing with a botched pathology. What we do experience these days is discursive information overload. More and more, we get our info not in the form of raw sensory data, but rather in the form of propositional statements -- the world filtered through the symbolic medium of language rather than the world itself.
Now, this may, theoretically, be a temporary phenomenon. We are slowly moving toward a medial environment in which incoming bandwidth will exceed our processing capacity, where, like the Star Trek Holodeck, media will be capable of presenting a sensory environment indistinguishable from reality. Of course, dreams of virtual reality remain just that, dreams, and they show little evidence of approaching realization in the foreseeable future. (Not to mention the difficulties required of developing an adequate interface with such a system as well as the near insurmountable difficulties involved in producing content for an immersive world.)
But fantasies of Holodecks are like plans for building a Utopia, lots of fun and totally worthless. It seems unlikely, once our medial systems do manage to approximate the information bandwidth of lived experience, that most of us will choose to replicate in that future media environment a world as rich in sensory data as the real world. After all, as a culture, we generally choose to eschew the vivid pleasures of nature for the clean lines and discrete interfaces of our homes and laptops. Information is, after all, generally more distracting than functional, and as long as we plan to utilize it as a tool, we will require that it be user friendly, that it, keep us in an environment where we are so distracted by an overload of discrete, discursive information, that we can't stop and smell the analog (or at least digitally simulacral) roses.
Thing is, people have the situation exactly wrong. We actually live in a world of information deprivation. The more time we spend online or reading texts or ignoring the person next to us at the bar so we can read the scroll bar at the bottom of the CNN news ticker, the higher a percentage of our sensory input is devoted to discrete pieces of information: words, letters, numbers; rather than the constant sensory flux of interacting with a dynamic environment. In quantitative terms, a walk through the woods involves magnitudes of order more information in the form of visual, audio, and tactile stimulation absent from anything broadband can provide. Ask any roboticist and she'll tell you that the hurdles presented by developing a machine that can navigate the web are inconsequential compared to those presented by the development of a machine to navigate your living room.
All this isn't to say that our constant complaints are a symptom of some sort of cultural hypochondria. Rather, when we talk of "information overload," we're dealing with a botched pathology. What we do experience these days is discursive information overload. More and more, we get our info not in the form of raw sensory data, but rather in the form of propositional statements -- the world filtered through the symbolic medium of language rather than the world itself.
Now, this may, theoretically, be a temporary phenomenon. We are slowly moving toward a medial environment in which incoming bandwidth will exceed our processing capacity, where, like the Star Trek Holodeck, media will be capable of presenting a sensory environment indistinguishable from reality. Of course, dreams of virtual reality remain just that, dreams, and they show little evidence of approaching realization in the foreseeable future. (Not to mention the difficulties required of developing an adequate interface with such a system as well as the near insurmountable difficulties involved in producing content for an immersive world.)
But fantasies of Holodecks are like plans for building a Utopia, lots of fun and totally worthless. It seems unlikely, once our medial systems do manage to approximate the information bandwidth of lived experience, that most of us will choose to replicate in that future media environment a world as rich in sensory data as the real world. After all, as a culture, we generally choose to eschew the vivid pleasures of nature for the clean lines and discrete interfaces of our homes and laptops. Information is, after all, generally more distracting than functional, and as long as we plan to utilize it as a tool, we will require that it be user friendly, that it, keep us in an environment where we are so distracted by an overload of discrete, discursive information, that we can't stop and smell the analog (or at least digitally simulacral) roses.
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